The controls once again manage to be annoyingly unresponsive in the on-foot sections, while being far too twitchy whenever you’re in a vehicle, making neither type of gameplay feel great to interact with. While there’s certainly fun to still be had in both the story missions and open world, the all too familiar issues seen repeatedly in the LEGO games over the years also make an unwelcome return. These temporary events offer linked side missions that are bookended by amusing news channel segments, which help make them feel much more interesting than the more traditional open world distractions - even if the nuts and bolts of the gameplay remain largely the same. With so much of the open world devoted to hiding collectibles, you’ll be surprised to find the best part of the free-roam area turns out to be the ‘crime waves’. The collectibles and secrets also spill over into the open world as well, with numerous characters to unlock, races to speed through, and hidden areas to uncover. It’s the same feeling you’d likely get when hitting the jackpot on a one armed bandit, and you’ll find yourself spending way too much time in story missions picking up studs and hunting out any collectibles. There’s something consistently satisfying about smashing up all the scenery in a level, and hearing that satisfying clicking sound as your character collects up the studs that have spilled all over the floor. Basically, there’s combat, platforming, and some light puzzle solving, all linked together by you hoovering up oodles and oodles of LEGO studs and collectibles.ĭespite this tried and tested gameplay being wheeled out for the umpteenth occasion, it still manages to be quite fun at times. While parts of the story will manage to surprise you occasionally, the gameplay at the heart of LEGO The Incredibles won’t at all, and if you’ve spent any time with some of the other LEGO games it’ll be immediately familiar. That’s not to say the ride is completely predictable, as there are plenty of spins given to familiar scenes from the first film - through the ample application of creative licence - in order to add an even stronger comedic twist, while removing some darker elements from the narrative. One thing worth noting is that the story missions are spoiler heavy, so if you have any interest in seeing the second film, you’re better off avoiding this title until you’ve made your trip to the local multiplex. You can play through the entire story - as well as explore its modest open world - both in solo and offline co-op. This game takes you on a journey through the events of both The Incredibles films, though it strangely starts with the second film rather than the first. While you’d think the well would’ve run dry over the last decade or so, the arrival of LEGO The Incredibles, to coincide with the release of the latest Pixar film, shows that no kid-friendly movie franchise is safe, and that this sort of LEGO title could conceivably be around for many years to come. The licensed LEGO games have covered plenty of cinematic ground - especially if you include the now defunct LEGO Dimensions line - and at this point they’ve become a bit of a video game institution.
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